Overview Block Time switch

This control element sets the switching times of a time switch – for instance for the garden lighting, a pump or the setpoint of a room. Every switching time outputs a value at its point in time; that way several levels can be spread over the day, for example 100 % in the morning, 50 % during the day and 10 % at night.

Operation

Time switch on the page
  1. Clock: a tap opens the list of switching times. The colour shows the state: white – the clock is active, green – active and the output is switched on right now, red – the clock is switched off.
  2. Switch: switches the whole clock on and off. While it is off, no switching time is executed; the times are kept.

As a circle (basic screen) a tap opens the list as well.

The switching times

The switching times
  1. Gear: the thresholds Threshold bright and Threshold dark for switching times with a brightness condition, see below. Only present when a brightness value is available.
  2. Switching time: each row shows kind, point in time, days and value. A tap opens it for editing. If the list is longer than the screen, it is moved by dragging.
  3. Plus: creates a new switching time.
  4. Pencil: shows arrows for moving and a symbol for deleting at every row.
  5. Calendar: takes over switching times from a calendar, see Import from calendar.
  6. Active: switches the whole clock on and off, like the switch on the tile.

Only Save transfers the changed list to the controller. A clock holds up to 128 switching times.

Editing a switching time

Editing a switching time
  1. Kind of switching time: the three symbols at the top select
  2. Presence: for which states the switching time applies – only when present, for instance. If none of the three symbols is chosen, it is not executed. Only appears when the project has a Block attendance.
  3. Days of the week: the days on which switching takes place have a light background (with week and sun).
  4. Time: the time of the switching.
  5. Brightness: Always, If bright or If dark, see below. Only present when a brightness value is available.
  6. Execute: Always or Once – a one-off switching time is deleted automatically after switching.
  7. Value: what is switched at that time – depending on the setup on/off, a number or a named step.

Apply puts the switching time into the list.

Switching times with a brightness condition

With If bright and If dark the time set is the earliest possible point in time. If the condition is already fulfilled then – it is already dark at 7 pm, for instance –, switching takes place immediately. Otherwise the switching time is noted and executed as soon as it gets bright or dark. The note expires after six hours and is discarded as soon as another switching time of this clock is executed – the more recent one takes precedence. The brightness is checked every ten seconds. A one-off switching time is only deleted after it has actually switched.

Import from calendar (iCal)

The calendar symbol takes over switching times from a calendar file (iCal, *.ics). Each event results in two switching times: 1 (on) is switched at the start, 0 (off) at the end. Weekly recurring events become week switching times, single events and yearly series become date switching times. A preview first shows all events found; Apply imports them.

Notes:



Setup

This section is meant for the installer of the system.

The control element is linked to the function block Block Time switch: first create the function block and its variables, then right click on the control element and select the function block. The variables of the function block are taken over. Without a link a tap on the element points this out.

The clock has no fixed on/off state: every switching time outputs its own value. That way setpoints or operating modes can be switched as well – how the values are shown depends on Input value.

Parameters

Display

View Block or Basic Screen. The third choice List (deprecated) comes from older projects and should no longer be used.
Text Caption of the tile. Its size scales with the element, a line break is inserted with \n, two lines at most.

Input value

Type
  • Value: the value is entered directly; how it is shown depends on the data type of the linked variable (on/off for a bit).
  • Step: the value is chosen from the steps, see below.
Step Only with type step. Each step consists of a value and a caption, for example 1 = Comfort, 2 = Standby, 3 = Night for a room controller. The variable must then not be a bit. This also allows a bit to be inverted (0 = on, 1 = off) or automatic/always on/always off to be shown instead of 0/1/2 for a manual/automatic block. The list is edited with the button next to the field.
Unit Is appended to the value in the dialog.
Minimum / Maximum Limits for entering the value, for a setpoint for instance. If both are 0, nothing is limited.
Longitude / Latitude Geographic position for the sun times, only needed for switching times of the kind sun. It is chosen with the button “…” next to the field.

Variable links

The variables come from the function block:

Enable Optional. Active state of the clock; the switch Active writes 1 or 0. Not linked: instead of the switch only the text active/inactive is shown, the clock cannot be switched off.
Brightness Optional. Current brightness value in lux. Not linked: no brightness condition, no gear; every switching time is always executed.
Status Optional. Output of the clock; not equal to 0 turns the clock symbol green. Not linked: the symbol is always white while the clock is active.

See also General properties of all control elements.