Block Scene
Sequence| Block function block for
the control element Block Scene
Sequence; the control element must be connected to this function block.
See Block
Presence and Presence
General. In contrast to other Block function blocks, this block can also be used without being connected to a control element. |
Inputs |
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| FG |
Enable |
Enable, optional; if no input is
connected, the block is always enabled. |
| ST |
Start |
With a positive edge at the input,
the scene is started. If a variable is connected at the input,
it is set back to 0 after the scene has finished. If a clock is used to
start, no switch-off time therefore needs to be programmed. Tip: The control element Block Scene Sequence already includes a time switch, so that no additional time switch is needed in order to implement a time control. |
| SP |
Stop |
With a positive edge at the input, the scene is stopped. |
| SE |
Save |
With a positive edge at the input, the scene is saved. |
| RD | Reset initial values | With a positive edge at the input, the scene is initialized again with the initial values; previously saved values are thereby overwritten again. |
Outputs |
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| GS |
Started |
If the scene has been started, a positive edge is output at this output. |
Parameters |
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| Default delay |
Default delay / pause between the telegrams during execution of the scene. | |
| Edit |
Display of the dialog for
configuration. Unlike with other scene blocks, here addresses can also be configured multiple times. This allows a sequence to be programmed, for example lighting on and off again after an hour. To configure an address, the address must be dragged from the address window into the dialog. Here the time can then be set; this time is counted from the start of the scene. Optionally, an address can also be entered in the column Lock address. If this address is not equal to 0, the address in the scene is skipped. In this way the scene can also be influenced by other function blocks. With Invert lock, the lock can additionally be inverted. If the same address is connected in the scene as at the input Start, the scene is automatically restarted again. This allows an endless scene to be programmed without further logics. The scene then runs until the input Stop is activated. The address for Start can be inserted here at any position in the scene. |
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| Reset Start input | With this parameter, the Start input is
automatically set to 0 after the scene has finished. This parameter is only intended for clocks that, for example, only send a 1, so that the Start input is reset again and no second switching time is required for this. The option only remains for compatibility reasons. Since the clocks have a pulse output, it is no longer necessary. If the Start input is connected to other function blocks, for example an AND/OR operation, this parameter must not be activated. |
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