Block Scene group
With this control element the user puts together his own scenes: he
creates scenes such as “Cinema” or “All off”,
selects lights, blinds and other elements from the rooms of the
visualization for them and decides which value each element gets. A tap
on the name triggers the scene.
Operation
A tap on the element opens the list of scenes – on the tile as
well as on the circle (basic screen).
Selecting a scene
- Clock: switching times that trigger a scene at a certain
time, see below.
- Tap a scene: the scene is marked blue and triggered half a
second later, the dialog closes. If there are more than four scenes,
the list can be scrolled with the finger.
- Add: creates a new scene. First the name is requested, then
the selection of rooms opens, see
Adding elements. This requires a connection
to the controller.
- Edit: switches editing of the list on and off.
The button in the middle reads Exit; if something was changed,
it reads Save and applies the changes.
Editing the list
- Menu: opens Rename, Copy and Delete for
this scene. Copy asks for the name of the new scene, Delete asks for
confirmation. If a scene is renamed, the switching times follow.
- Arrows: move the scene up or down in the list.
- Edit: opens the elements of this scene.
- Save: applies all changes and closes the dialog.
Elements of a scene
- Tap an element: opens its values, see below. The symbol on
the left shows the value the element gets in the scene.
- Room: the page on which the element is placed.
- Wastebasket: removes the element from the scene.
- Add: opens the selection of rooms.
Save applies the scene and closes the list.
Values of an element
- Delay: this element is only switched after this many
seconds – for instance the light only once the blind is
down.
- Value: the value sent when the scene is triggered. A tap
opens a numeric keypad or toggles on/off.
- Off after / Value: only with light/dimmer and switch. If
Off after is greater than 0, the second value follows after
this many seconds – so the light goes off again after ten
minutes, for instance.
Which values an element has depends on its type:
- Light/Dimmer: value in percent, off after, second
value.
- Switch: on/off, off after, second value.
- Roller shutter/Blinds: height and lamella in percent.
- Switch step and Setpoint input: the value as a
number.
- Individual room controller: operating mode as a number and
the setpoints comfort, standby and night.
- Color picker RGBW: red, green and blue (0 to 255) and
white.
- Color picker scene RGBW: on starts the sequence, off stops
it.
- Shading: lock on/off.
- Motion detector: operating mode auto, on or off.
Back returns to the list of elements.
Adding elements
First the rooms appear, i.e. the pages of the visualization that hold
suitable elements. A tap on a room shows its elements; the plus
on the right adds an element to the scene. The element is then no longer
in the selection. Back returns to the rooms; there Back
returns to the elements of the scene.
A newly added element first gets its current state as its value.
Elements that were already in the scene keep their values and delays.
An element is removed with the waste bin in the list of the elements of
the scene; afterwards it can be added again.
Switching times
Behind the clock are switching times; for each of them you
select which scene it triggers. This element has no behaviour on
presence. Everything else about switching times is described under
Presence.
If the input Brightness of the function block is linked, a
switching time of the type weekly clock can additionally be set to apply
Always, If bright or If dark. If the brightness does
not match the time, the scene is held back and started as soon as it
becomes bright or dark, for six hours at most. The limits Bright
above and Dark below are behind the gear at the top of the
list of scenes; the gear only appears if the input is linked. Without a
linked input Always applies.
Setup
This section is meant for the installer of the system.
The control element is linked to the
function block
Block Scene group: first create the function block including its
addresses, then right-click the control element and select the
function block.
- The inputs Trigger and Trigger Index of the function
block must be linked to addresses – through them the control
element triggers the selected scene.
- The input Brightness is optional. If it is not linked, all
switching times run as set; if it is linked to the brightness value
(e.g. in lux), switching times can be restricted to bright or
dark.
- All elements whose parameter Scene selection is switched on
are available: Light/Dimmer,
Switch,
Switch step,
Setpoint input,
Roller shutter/Blinds,
Shading,
Individual room
controller,
Color picker RGBW,
Color picker scene RGBW and
Motion detector. Elements that do
not belong in a scene are switched off there with this
parameter.
- The scene sends the values directly to the addresses of the
selected elements, one after the other at the interval of the
standard delay of the function block. A lamella delay
for blinds can also be set there.
Parameters
| View |
Block (tile) or Basic screen
(circle). The third choice List(deprecated) comes from older
projects and should no longer be used. |
| Text |
Caption of the tile. Its size scales with the
element, a line break is inserted with \n, at most two
lines. |
Tip: If the background is deselected at the transparency, the
basic screen only shows the symbol. This makes it easier to lay the
element over another one.
Address links
All addresses sit at the
function block.
See also General properties of all
control elements.